Vampire Darkness Playtest – Quest 1 (3rd attempt)
May 14, 2019 Massive Darkness
As with the first two playtests, this one dragged a bit too long. Granted, some of this was just bad luck (we failed 5 interrogation checks, which should be pretty easy). However, issues like that are why we playtest in the first place.
Here are the newest changes I will implement:
- Clues are not required. Players can open the final door to King Tusk’s chambers at any time. However, they have to draw 5 door cards and place all enemies and none of the chests. For each clue card they have, they reduce the number of door cards they have to resolve by 1 (max 3). This way there is still an incentive to gather clues (to face fewer enemies), but no one is going to stick around waiting for them.
- (Gold quest) Rescuing King Tusk just means killing all of the guards that spawn in his chamber without having to escort him anywhere.
- (Silver quest) Killing King Tusk does not require killing the mobs, but it does require everyone surviving and reaching the exit (which I moved closer). This is to prevent a suicide mission to kill King Tusk.
- I changed the tile with the large vampire room from level 5 to level 4, so level 5 is only reached at the end.